recommend settingsTraffic Troubleshooting FAQPage Updated: 2025-07-07 by TypicalDutch
AI LIVING WORLD ("TRAFFIC INJECTION") IS IN "EARLY PREVIEW" BETA MODE
AI Living World is only available for MSFS 2020/2024 - For now.
TABLE OF CONTENTS
- A MESSAGE FROM BRIAN (Please read this).
- Q: This is a "BETA Release". What does that mean?
- Q: When will this be available to all SayIntentions.AI Premium subscribers?
- Q: Will this be available to Entourage customers, or OpenSky customers?
- Q: How do I get the best performance?
- Q: What features are included?
- Q: What are the limitations I should be aware of?
- Q: ATC just assigned me a runway that will give me a tail-wind and won't let me change it.. OR -- I filed for a particular runway in my simbrief flight plan. Why did ATC change it?
- Q: Can I live-stream and/or record / publish videos of myself using it?
- Q: How does this compare to the previous version of traffic called "Traffic Phase 1"?
- Q: Where does the traffic data come from?
- Q: Why can you not use live real-world traffic, from ADS-B data?
- Q: What model-matching system is used?
- Q: I'm running SU3 and the sim is crashing or I am missing sounds
- Q: Help! I'm waiting in line behind lots of airplanes for takeoff.
- Q: What is the "Additional Radio Chatter" Slider?
- Q: I want more fine-tuned control over the traffic settings
- Q: Why are you silencing the radio calls if my plane hasn't moved for 10 minutes?
- Q: Do I need to have chatter on?
- Q: Will I experience a drop to my FPS?
- Q: I'm having a problem with the traffic injection and need support. Who do I contact?
- Q: Can I still fly VFR with Living World enabled?
- Q: What simulators are supported?
- Q: What should my MSFS Settings Be?
- Q: It doesn't seem to be working on my computer, how to troubleshoot ?
- Q: How do I get access ?
A MESSAGE FROM BRIAN (Please read this).
Our "AI Living World" (Traffic Injection and Sequencing) is easily one of the most challenging and ambitious projects ever undertaken in flight sim. As is customary of our brand, many of the techniques we're using to create immersion and realism have never been attempted before. We're pushing the limits of the simulator and the limits of AI in some very interesting and exciting ways.
We're following our usual development model with this.
- Deploy an early prototype that's not yet feature-complete, but demonstrates "proof of concept" -- this is done with our partner-level customers.
- Carefully observe how it's working, and gather feedback.
- Rapidly react to that feedback and release updates as often as possible (even as much as multiple times per day).
- Repeat. Repeat. Repeat, until we've added all the necessary functionality and the product is reasonably stable.
- Move to beta.
This model of rapid feedback and quick, iterative development has served us well, and will be the same model we use for traffic. However, it's a model that the flight sim community often fails to understand, as many are accustomed to "shrink wrap" products that are mostly finished at launch time. This is not that.
In other words, this is a early, unproven, immature product that will rapidly improve.
Q: This is a "BETA Release". What does that mean?
In software development, beta refers to a testing phase where a version of the software is released to a limited group of users outside the core development team. This beta version is feature-complete but may still contain bugs. The goal is to identify issues, gather user feedback, and make improvements before the final (stable) release.
We had an extensive period of ALPHA with our Partner level users. They tested, offered feedback and advice and tested again. We made a lot of changes and iterations and are now ready to move Living World to BETA, where we want to offer our Premium users to experience it, test it and give us feedback on it.
But be reminded, it is not yet a finished product. It contains many bugs, and we are working on daily.
We also may need to suspend access to Living World or remove parts of it during Beta stage, if necessary for development or investigation. Please keep this in mind when using this beta.
Q: When will this be available to all SayIntentions.AI Premium subscribers?
It is available now to all SayIntentions.AI Premium Subscribers.
How to Enable It (first‑time checklist)
- (Screenshot of the agreement boxes will be attached right below this post)
- Update first: Make sure your SayIntentions.AI app is v3.1.0.0 +.
- Read & tick the two agreement boxes in the popup (FAQ + “I understand what BETA means”).
- On the TRAFFIC tab, pick any density you like between 1-11 (Yes, it goes to 11!)
- Load in at your favourite airport/time.
- Wait 1–2 minutes. Gates will populate with static aircraft first; moving traffic follows a couple minutes later.
- Tip: Turn off all “Multiplayer Chatter” options in the app if you don’t want those voices mixing with live traffic.
- Disable/Turn off all other traffic injectors like the FsTraffic, AIG or FSLTL traffic injector.
- Follow the recommend MSFS settings
Q: Will this be available to Entourage customers, or OpenSky customers?
We will bring a limited version of this to Entourage and OpenSky at some point in the future, but the scope and timeline are still being decided.
Q: How do I get the best performance?
For optimal performance, we recommend not installing payware model libraries designed to enhance static scenery. These models often have high polygon counts and can significantly impact performance.
Products like FS-Traffic are supported, but please note that higher traffic settings may affect overall performance.
Additionally, we strongly advise you to add our software as a exception in Windows Defender. Failure to do so may result in delayed communication between our traffic servers and your client, potentially causing connectivity issues.
Firewall setting:
From %AppData%\SayIntentionsAI\SayIntentionsAI\dispatcher
Add si_dispatcher.exe to Public
Q: What features are included?
A: Here is a brief summary of what we've released so far:
- All visible traffic is based on real-world traffic schedules, real-world gates, and real-world routes where such data is available for us.
- Each aircraft is their own AI entity.
- Each aircraft is controlled independently by AI ATC, on the Ground and in the Air.
- All aircraft (including yours) are equal in the eyes of AI ATC.
- Traffic flows adapt to custom weather and custom in-sim time changes.
- Radio calls are AI-generated, and use our AI premium voices.
- Wherever possible, pilot accents should match the accent of the airline. (Example: British Airways pilots should have British accents).
- Gates are injected with static aircraft models that should match real-world parked aircraft if we have that real world data.
- You can see AND hear every airplane that is injected, assuming you're tuned to the same frequency they are. (COM1 and COM2 are both fully functional).
- You will see injected traffic on TCAS and any other MSFS tools.
- Traffic is injected AND contextual for every controlled airport world-wide.
- You will receive radar service traffic advisories for injected traffic.
- Traffic density, radius, etc is all controlled by a SINGLE slider setting. Turn it up if you want more, turn it down if you want less. At this moment this slider is partially enabled because we do live monitoring on the server regarding bubbles and injections. So a setting of 5 may give full airports at on moment or less at others. Just stick to a value during beta testing or if we change this advisory.
- Because we use real world traffic schedules, the amount of traffic also factors in the size of the airport and the time of day as set in your simulator.
- Pilot voices are AI generated clones of SI customers who have given their permission. Each voice has been hand curated to sound as realistic as possible.
- Where possible, we've made it so that the accent of the pilot matches the airline. (Lufthansa, for example, should use pilots with German accents). This is harder than it sounds, and will be a constant work in progress.
- Enroute Traffic with calls like handoffs to other stations and checkins.
Q: What are the limitations I should be aware of?
The most obvious things you will notice that are missing are:
- Sequencing still requires a significant amount of work. It will improve daily at first, and as it gets better, we'll slow down the updates until eventually we're focussed more on bug fixes. We expect this could take us years to perfect.
This includes sequencing on crossing runways on the ground with departing/arriving traffic. ATC will happily clear you to cross or tell you to cross.
- We do not yet have enough voices available to do complete "accent matching", but the library is growing rapidly, as more customers donate their voices.
- You will not hear other aircraft talk to clearance or ramp control. (The cost of the voices is a significant factor, and in order to avoid raising our prices, we have to be somewhat selective about what you hear).
- GA / VFR traffic is not yet supported. This is coming at a later date once IFR traffic is at an acceptable level.
- No VFR pattern-work sequencing or pattern-work injection. This is coming at a later date once IFR traffic is at an acceptable level.
- If your airplane hasn't moved for 10 minutes (minimum, this changes during development when needed), radio calls will be silenced until your flight commences. (Again, this is to prevent runway costs of AI voice generation). Living World is not meant as planespotting tool due to the high cost of AI.
- This is not yet fully compatible with SkyNet. You can run the two at the same time if you want, but there is no "awareness" of multiplayer traffic from an ATC or traffic injection perspective.
- Living World traffic is not synchronized between SkyNet users, so each user will see their own traffic. This iteration is meant for "single player use"
- We sometimes need to pull a feature from testing if it causes problems on our end. We always intend to get it back online. This is a natural part of development.
- Enroute traffic calls may be experienced as low in number of calls. In real life the number of calls is low too, you rarely talk during cruise with ATC unless you need to check in, are handed off to another station or an altitude change and often that is done via CPDLC instead of by voice calls. Given the traffic around you in your bubble may be lower as real life, you may also expect a lower amount of chatter. This is something we keep working on to increase the feeling of traffic around you but this first beta may be experienced as silent. Also make sure you are tuned to an active correct radar/center frequency. Feel free to chat with Support on the traffic channel if you feel it is too silent.
- Traffic Injection may not work or not work well if it needs to use an non-taxi-tuned airport. It will use whatever you have default for that airport. You can check the Taxi Tuner on your Pilot Portal to see if a newer profile is available.
Q: ATC just assigned me a runway that will give me a tail-wind and won't let me change it.. OR -- I filed for a particular runway in my simbrief flight plan. Why did ATC change it?
In real life, operational directions at major airports are shifted only when winds reach significant thresholds. Takeoffs and landings with small tailwinds at large airports are common. Shifting operational directions is a decision airports don't take lightly, and typically only do so when forecasts call for sustained winds of 10-15kts for several hours.
Smaller airports are more likely to change directions based on shifts in wind.
We model this as best we can. And with inbound and outbound traffic, it's now more important than ever that ATC be allowed to reject a request for a specific runway.
Q: Can I live-stream and/or record / publish videos of myself using it?
Yes we have lifted the ban on streaming. But please be kind and inform your viewers that what they see is still Beta and under heavy development to set correct expectations. Also do not "review" it as it is not a finished, or "released" product. Please give us the space we need to make it amazing.
Q: How does this compare to the previous version of traffic called "Traffic Phase 1"?
This is a total re-write from the ground up and includes all planned phases. The new stuff no longer uses any "historical data" from our own network, and relies exclusively on real-world flight data, and 100% AI generated voices.
Q: Where does the traffic data come from?
All traffic data is based on real-world flight-schedules. However, to accommodate the need for sequencing, not all real world aircraft are being injected. (There would be no room for you).
Q: Why can you not use live real-world traffic, from ADS-B data?
The approach we've taken provides exactly the same feel as "live, real-world traffic" because we've modelled real-world flight schedules. However, using real-world flight data is not practical for several reasons:
1) The data is not available for most parts of the world.
2) Real world live traffic is already tightly sequenced, which means there's often no room to sequence in another aircraft. (You).
3) Our own ATC can't sequence traffic be controlled by another ATC.
4) We wanted to retain the ability for pilots to change their weather, and have the injected traffic shift appropriately.
5) We wanted to retain the ability for pilots to change their in-sim time, and have the injected traffic match what the airport would feel like at the in-sim time.
Q: What model-matching system is used?
We currently support FSLTL, AIG and IVAO MTL for free library options to provide models and liveries on both Flight Simulator 2020 and 2024.
In addition for 2024, we can utilize the inbuilt traffic library. However, while this contains many great models, the livery selection is highly limited.
It is also able to utilize JustFlight FSTraffic's library on both 2020 and 2024 as a payware alternative. However, be warned that the payware alternatives tend to have very high polygon counts, which have serious impact on FPS.
If you do not provide at least one library then it will still function but you will only receive the simulator's inbuilt models or "generics", so it is recommended to install at least one of the above libraries for a better and more immersive experience.
You may utilize any combination or all of these libraries simultaneously in the same install as you like. They will be automatically detected and indexed if they are in your community folder, which means it is fully able to recognise if you have chosen to install only a subset of models from a particular library too.
Please note we do not utilise any of the injectors provided by these, only their model and livery libraries. It is not required and highly recommended that you do NOT enable their internal traffic injection systems as these will potentially conflict and cause confusion with excessive amounts of traffic in an area.
Q: I'm running SU3 and the sim is crashing or I am missing sounds
SU3 is known for it's issues right now. It has trouble with the number of objects injected. This also applies to other applications that inject traffic and objects.
Q: Help! I'm waiting in line behind lots of airplanes for takeoff.
Pretty immersive, right?!
Q: What is the "Additional Radio Chatter" Slider?
Additional chatter is a little bit like the historical proximity option, it tries to augment the actual AIs with audio from other SI users
if you only want to hear the AI aircraft, set it to 0
Q: I want more fine-tuned control over the traffic settings
Our design philosophy is "minimal is best". More checkboxes and more settings are a departure from that philosophy. We will continue to evaluate what level of "settings complexity" is optimal for this product.
Q: Why are you silencing the radio calls if my plane hasn't moved for 10 minutes?
The cost of generating the premium AI voices needed to make the traffic experience as immersive as possible is eye-watering. This ensures that people aren't just setting it and leaving it running all day, while the "meter runs".
In other words, we create AI ATC for flight simulation purposes. Other activities, such as plane-spotting, are cost prohibitive and not something we can offer at this time.
Q: Do I need to have chatter on?
A: No. Please go to your SayIntentions app, then settings, and turn off ALL chatter options. That said, if you WANT additional radio chatter, feel free to turn on as much as you want!
Q: Will I experience a drop to my FPS?
Yes. Any time a computer is handling 3D object rendering or animation, it consumes CPU and GPU cycles. This is unavoidable. However, as it relates specifically to traffic injection and sequencing, we've offloaded most of the heavy lifting to our cloud infrastructure. (Voice generation, sequencing math, route calculations, etc.).
The net result is that the FPS impact from our traffic injection should be the minimum possible with MSFS.
If you are experiencing too much FPS impact, we recommend turning the settings down.
Q: I'm having a problem with the traffic injection and need support. Who do I contact?
At this time, there are many known issues. We ask that if you are having problems, you please just turn it off, instead.
Q: Can I still fly VFR with Living World enabled?
Yes. And traffic injection still works great!
Q: What simulators are supported?
A: MSFS 2020 and MSFS 2024 Only, at this time. X-Plane support may come at a later date. (Please understand that the cost to build the sim-specific capabilities needed for traffic injection are enormous, and a minimum number of users is required on the platform in order to offset those costs).
Q: What should my MSFS Settings Be?
You'll want to disable ALL MSFS built-in traffic, as well as remove/disable any add-ons that are injecting traffic.
In MSFS 2020, under Options menu :
- General Options, Data, Data Connection, Live Real-World Traffic : Off
- General Options, Data, Data Connection, Multiplayer : Off
- General Options, Traffic, Aviation Traffic, Aircraft Traffic : Off
- General Options, Traffic, Airport Life, Ground Aircraft Density : Off (0)
In MSFS 2024, under Settings menu :
- General, Online, Aircraft Traffic Type: Off
- General, Online, Air Traffic in Career: Off
- General, Online, Multiplayer: Off
- General, Online, Show Multiplayer Aircraft in close proximity: Off
- General, Graphics, Global Rendering Quality, Traffic Airport Quality: Off
- General, Graphics, Global Rendering Quality, Air Traffic: Off
You also need to remove/disable ANY other add-ons that may be injecting traffic.
Q: It doesn't seem to be working on my computer, how to troubleshoot ?
Please take a look at the Traffic Issues FAQ as well as the Traffic Troubleshooting FAQ.
Q: How do I get access ?
Users can fill out the access-request form by clicking here: https://portal.sayintentions.ai/portal/request_traffic/
Once you agreed to these special terms, you can enable traffic with a slider in the application settings, traffic tab.
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