Additional Radio Chatter: FAQ

Created by SayIntentions Support, Modified on Mon, 19 May at 8:58 PM by SayIntentions Support


AI LIVING WORLD ("TRAFFIC INJECTION") IS IN "EARLY PREVIEW" MODE


SAYINTENTIONS.AI PARTNERS GET EARLY ACCESS TO PREVIEW NEW FEATURES THAT ARE NOT YET READY FOR RELEASE.


If you want early access to AI Living World ("Traffic Injection"), please consider becoming a SayIntentions.AI partner. All proceeds from our Partner Program go directly to funding new R&D initiatives, such as this. More Details Here.




Q: What "traffic chatter" do I hear by default, when using the SayIntentions.AI traffic injection system?


As a general rule, you will only hear radio chatter from aircraft that are  potentially relevant to your current situation.  As an example, you may not hear an airplane taxiing, if that airplane is on the other side of the airport, beyond the visual range of your cockpit).


Q: What does the "Additional Radio Chatter" setting do?


If enabled, SayIntentions.AI will add additional radio chatter for whatever frequency you are listening on.


Q: Where does the additional chatter come from?


We use our "historical multiplayer proximity" chatter database to play audio clips from previous, live SayIntentions.AI pilots who were in close proximity to the current position of your aircraft at some point in the past.


This chatter is incredibly realistic and highly immersive (because you're hearing actual humans communicate with ATC).


Q: Why don't you make it so I can hear ALL the injected aircraft, all the time?


Due to the extremely high cost of premium neural AI voices, combined with our commitment to not raise prices to cover the cost of this feature, the normal radio chatter you hear is limited to your "sphere of influence", combined with SOME sampling of additional AI-generated chatter.


This approach will provide all of the situational awareness you need, however, we also recognize that this may not provide the overall level of "chatter" needed for full immersion. (Hence the purpose of this setting).


Our goal is to create a realistic COCKPIT experience. If your goal is simply "plane spotting", then we recommend the use of other add-ons.


Q: But in real life, pilots can hear ALL the traffic.


This is a common misconception, which is not true for basically all large airports.


Large, real life airports use multiple tower, ground, and approach/departure frequencies to "divide up" the airport and the airspace, where the goal is to make it so that pilots only hear traffic that's relevant to the area of the airport or airspace where they are currently operating.


While we treat all frequencies for a particular position as equals, this approach actually models the separation of radio chatter that would occur in real life.


Q: Is this the permanent solution to the problem?


As the cost of the AI Neural Voices comes down over time, we will continue to re-visit this.


Q: Doesn't this mean I will hear audio that doesn't match the current situation at the airport (wrong runways, etc.) ?


We attempt to filter out any chatter that's not relevant to the current operational situation of the airport. (Exceptions are made for altimeter settings, which aren't realistic to remove).


Q: When this setting is turned off and I'm at cruise-altitude, I hear almost nothing from the other en-route aircraft. Why is this?


A few reasons:


1) In real life, en-route aircraft don't actually talk to ATC that much. (Most commercial traffic uses CPDLC).


2) In real life, your "listening range" is 200+nm in every direction, giving you a total listening range of over 150,000 square miles, and the ability to hear (potentially) 100+ airplanes all talking to ATC.


3) In order to save FPS and maximize performance, our "reality bubble" (injection radius) is limited to somewhere in the range of 30nm to 60nm. Basically, injecting only aircraft that would be relevant to your current position as a pilot. (Nobody wants their FPS to take a hit because we injected aircraft that are both irrelevant, and beyond visual range).


4) Many pilots who fly on the live networks (VATSIM, IVAO, etc.) often believe there's far more chatter than is realistic, due to their top-down method of providing position coverage. (In other words, you'll hear unrealistic levels of traffic chatter, because you are hearing chatter for positions you aren't actually tuned to).


This setting solves that problem by letting you hear lots of relevant radio chatter, simulating real life immersion levels up to whatever amount you feel is appropriate for your own comfort.


Q: I don't like this!!!!!!


Turn it off and it will go away.


Q: How is this different from the "Live Multiplayer Historical" chatter on the MultiPlayer tab?


It's basically the same thing, although additional efforts are made to manage proximity and situational relevance. (Once fully launched, we will likely revamp those legacy checkboxes).


You can turn both on at the same time, with no real impact. The slider for Additional Chatter Amount will over-rule the slider on the MultiPlayer tab, in this case.


Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select at least one of the reasons
CAPTCHA verification is required.

Feedback sent

We appreciate your effort and will try to fix the article